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3ds-max-exporter-plugin

June 15, 2011 9:50 pm / Benny Chen

把两年前的那个3ds max导出插件项目上传到了google code,代码基本上已经能嗅到铁锈的味道了。现在再上传,一来作备份,二来open source是一件光荣的事情,或许会有人需要它。

地址:

http://code.google.com/p/3ds-max-exporter-plugin/

介绍:

This project was developed with 3DS Max 9 SDK in C++, Visual Studio 2005. This exporter plug-in is aimed to export 3D mesh data from 3DS Max into a predefined file format. These mesh data includes vertices, texture, normals, skeletal animation, etc.

The project was kinda old and becoming a legacy. I developed it in 2009, but never have any update since that. Recently, I am more and more realizing the importance of being open source. So this is why after such a long time I decided to upload it onto Google Code.

I uploaded all the related docs and source code here, for anyone in need. And I would feel extremely flattered if anyone thinks it helpful.

Articles from my blogs about this plugin:
1st part: My Footsteps of Programming 3DS Max Exporter Plug-in (1)
http://www.bennychen.cn/2009/11/my-footsteps-of-programming-3ds-max-exporter-plug-in/
2nd part: My Footsteps of Programming 3DS Max Exporter Plug-in (2)
http://www.bennychen.cn/2010/05/my-footsteps-of-programming-3ds-max-exporter-plug-in-continued/

Introduction to Source Directory:

– CSMExporter is the 3dmax exporter project;
– RenderCSM is a MFC project used to render a CSM file exported from CSMExporter;
– CrowdSimulationModelExporter.dle is the generated 3ds max plugin file outputted from CSMExporter project;
– Doxygen_Docs is the html documentation generated by Doxygen for both projects ‘CSMExporter’ and ‘RenderCSM’;

Posted in: 3D, Computer Graphics, Game Programming, My Projects / Tagged: 3dsmax, exporter, plugin

One Thought on “3ds-max-exporter-plugin”

  1. 晓行 on June 16, 2011 at 1:53 am said:

    cheers!

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